Wednesday 28 April 2010

Research :)

Zynga

Zynga is a casual game developer located in San Francisco, California, United States. The company develops browser-based games that work both stand-alone and as application widgets on social networking websites such as Facebook and MySpace.

Capcom

Capcom Co., Ltd is an international developer and publisher of video games headquartered in Osaka, Japan. It was founded in 1979 as Japan Capsule Computers, a company devoted to the manufacturing and distribution of electronic game machines.

X Box Live Marketplace

The Xbox Live Marketplace (XBLM) is a virtual market designed for Microsoft's Xbox 360 console that allows Xbox Live members to download purchased or promotional content. The service offers movie and game trailers, Video Store, game demos, Xbox Live Arcade games, Xbox Live Indie Games (Previously Community Games), Games on Demand (Xbox 360 and Xbox Originals), downloadable content such as map packs, gamer pictures, and Xbox 360 Dashboard themes.

BRAID
Braid is a platform and puzzle video game developed by independent software developer Jonathan Blow. The game was released on August 6, 2008 for the Xbox 360's Xbox Live Arcade service.

Ipod developer Program

Apple offers many resources for developers. All components including hardware, the operating systems, and the developer tools are designed by one company, and they’re all designed to work together seamlessly, this creates an easier, more intuitive experience so developers can focus on making great applications.

SDR

An SDR, meaning a Special Drawing Right is the monetary unit of the reserve assets of the International Monetary Fund (IMF).

Wideload games

Wideload Games, an American game developer, is located in Chicago, Illinois. Founded in 2003 by Alexander Seropian (the co-founder of Bungie and head behind the games Halo: Combat Evolved, Myth, and Marathon) and 6 other former Bungie Studios employees 3 years after Bungie's acquisition by Microsoft Corporation.

Open Source

Open source describes practices in production and development that promote access to the end product's source materials. Some consider open source a philosophy, others consider it a pragmatic methodology. Before the term open source became widely adopted, developers and producers used a variety of phrases to describe the concept; open source gained hold with the rise of the Internet, and the attendant need for massive retooling of the computing source code.

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