Showing posts with label Thea Field. Show all posts
Showing posts with label Thea Field. Show all posts

Monday, 10 May 2010

2. What has the impact of increased internet connectivity been on the media production, distribution and marketing process?

2. What has the impact of increased internet connectivity been on the media production, distribution and marketing process?

Every computer that is connected to a network has a 'connection bandwidth', this is a maximum speed the computer can collect data.

Viewers don't want to wait for a long time before being able to watch a clip, if your clips don't work fast enough because they use too much bandwidth, viewers again wont be happy. Bandwidth helps ensure that clips play back quickly and don't stall. Their are also ways to deliver good clips to people with a slow connection and better clips to those with fast connections.

So the faster a game loads and the better quality of playing it online, the more demand for games their will be for the internet. It is also cheeper to play using the internet even if you buy game, because you don't need to buy a console which costs a lot of money.

Easy access

An advantage of using the internet today is that you can play a game while doing other things. Say your at work and you need a break, you would just make another window and find a website with a game you want to play, it's technical convergence. This is where one object such as a computer does a wide range of different things. A game console mostly is for gaming or watching DVD's, the internet has a much wider range of things you can do. You don't need to get out, turn on and load up your Xbox while being on your computer at the same time, when a good, fast game is just a few clicks away. An example of this is the mini-clip website, this is a website where you can play a wide range of free games including mario, sonic and racing games. You don't need to register you just type in the website and play some fun filling games straight away. A disadvantage of this is that you can't play multiple player with friends as easily.

Marketing

An advantage of Marketing a game which is online and uses the fast connection we have today is advertising. If you are on your computer, most internet sites will have advertising some even connecting cookies which will tell the company advertising who is most likely to buy the product. If you see a games advert while you are online and able to get it very fast you are more likely to want to play it. Where as is you see a games advert in a magazine you might want to play it at the time but not get round to buying it. An example on a internet site that does this type of advertising is google, google can track what you are searching than will display adverts which are linked with you search. A disadvantage of marketing games online is that if your internet connection is bad or blips than it will be difficult to load the games.



Thursday, 6 May 2010

Onlive review


































ONLIVE

Onlive is a new online way to play games without using a games retailer, you access the games online through membership and paying a subscription.

Disadvantages
- Alot of gamers have spent money on a console like the Xbox or Ps3 and wouldn't want to spend more money on something that has the same use.
- If your internet connection isn't very good you won't be able to stream the games successfully. You will also have to have a good computer and have internet as well as buying the wireless sensor and controller.
- You can't trade games in share disks or play together socially.
-It may not be very versatile, online hackers may upload viruses



Advantages
- Onlive saves money by cutting out the retailer and console manufacturer, more profit for them.
- No downloading therefore more space on your computer.
- Big collection of games
- Easy to get hold of, you don't need to go into town or spend a long time looking on sites such as amazon to find the game you want.
- They can join lots of separate companies

Thursday, 29 April 2010

Researching tuff

MARKETING

Marketing is the process and range of activities which are involved in making sure you reach your costumers needs and wants.
  1. Advertising and promotions (focused on the product)
  2. Sales
  3. Public and media relations (focused on the entire organization)
  4. Customer service
  5. Customer satisfaction
VIRAL MARKETING

Viral marketing facilitates and encourages people to pass along a marketing message, it relies on costumers informing friends and family to buy the product or be part of the product they have just brought.

For example Vodaphone and Orange magic numbers family uses this technique, the ploy is that when costumers buy a vodaphone phone, it is cheeper to call other vodaphone numbers. This encourages other people to use vodaphone as well.

GUERILLA MARKETING

Guerilla marketing is unconventional marketing intended to get maximum results from minimal resources.
It is more about matching wits that matching budgets. It can be as different from traditional marketing as guerilla warfare is from traditional warfare.

SPECIALIST PRESS



MAINSTREAM PRESS



Wednesday, 28 April 2010

Nintendo DS Pokemon Heart Gold



Pokemon Heartgold for the DS

Pokemon HeartGold combines the most popular Pokemon games of all time, Pokemon Gold and Silver from the original Game Boy, with the best bits of the subsequent Pokemon games over the years.

HeartGold and SoulSilver were commercially successful in Japan, selling over 2 million units within the first six weeks of their release. General reception to the game has been highly positive.
International release dates:
Europe: Mar 26, 10
Japan: Sep 11, 09
Australia: Mar 25, 10

This game was developed by Game Freak, and was published by Nintendo, the theme is anime/fantasy. It was released on march the 14th in north america.


HeartGold and SoulSilver were released in 2009, ten years after Gold and Silver were released for the Game Boy. Shigeki Morimoto, the games' director, commented on the development of the remakes: "The first thing that I knew I needed to bear in mind was to respect the feelings of those people who'd played Gold and Silver ten years before. I think that players have very strong memories of the game, so they'd think things like 'Ah, this trainer is still strong' and 'If I do this here, this is going to happen'. I knew I needed to respect these feelings." However, Morimoto also needed to make sure that the games would feel as new games to players who had been introduced to Pokémon in recent years on the Game Boy Advance or the Nintendo DS. An in-gameAuthor surragate of Game Freak's President in Celadon City states that the team strived to make a game that would appeal to players with fond memories without "redoing the same thing". He also states that making the game was a "rewarding challenge". HeartGold and SoulSilver introduced many features that were not included in the original Gold and Silver. Several of these features came from the previously released Nintendo DS Pokémon games, such as Diamond (2006), Pearl (2006), and Platinum (2008).


Marketing pokemon heart gold.




Kavia says: “Our marketing activity will kick off during the two weeks leading up to the launch of Pokémon HeartGold and SoulSilver with online and TV support building pre-launch awareness amongst existing fans.
There will be further TV and online support from launch through to the end of April that will be targeted at lapsed fans and those that have never played Pokémon games before. There is also extensive POS support across both phases of aBoldctivity to ensure that our retail partners have everything that they need to drive awareness of the launch.”


Distribution of product.

Amazon is a online retailer company that dispatches pokemon heart gold.
Game engine- heavily modified pokemon platinum engine. First party game, distributed by Nintendo
Funded by Nintendo
-Game industries.biz
-Game master
-Edge, mag

There is a new download for the game. It is a new route
called winners path.

Researching tuff



ZYNGA
Is a game developer company located in california.
They have created game to be played online in this example, ZYNGA have created games specifically for facebook. Such as, Cafe world, Farmville, Fishville and Mafiawars.

CAPCOM

Capcom began in Japan in 1979 as a manufacturer and distributor of electronic game machines. In 1983 Capcom Co., Ltd was founded and soon built a reputation for introducing cutting-edge technology and software to the video game market. Now an industry leader in the video game industry for 25 years, Capcom's legacy of historic franchises in home and arcade gaming are testaments to an unparalleled commitment to excellence.
They have created games such as, Dead Rising, Lost Planet, Devil May Cry 4, Resident Evil 5 and Megaman for the Xbox.

XBOX LIVE MARKETPLACE (BRAID)
Is a website where you can buy things for the Xbox online as well as being accessible on your Xbox console. A game you can buy on the marketplace is braid.



IPHONE DEVELOPER PROGRAMME (SDK)


With the iPhone SDK, you can get started developing your application for iPad and iPhone today. Access the iPhone Dev Center for a wealth of resources including videos, sample code, technical documentation, Coding How-To’s, and more.



WIDELOAD GAMES

Wideload develops new video games the old-fashioned way: take a few talented but weird people, lock them in a room with some complex electronics for a few years, and see what happens. The games that emerge from this process are unique beasts - and like the mighty hippopotamus, they are not easily categorized or constrained. Games like Stubbs the Zombie, Hail to the Chimp, Cyclomite and Texas Cheat'em have charmed demanding gamers around the world. Now, after their recent move to Disney Interactive Studios, Wideload is busily staking out a beautiful new patch of the creative jungle.

Monday, 26 April 2010

Second Party Games

Second Party Game
A game created exclusively for a specific console through a contract agreement with the console manufacturer. (The console manufacturer may own a percentage of the studio, but not enough to give it a controlling interest.)

GTA 4 IDEAS




Firstly they started collecting ideas. Locations, technology, gameplay, missions, basically everything and anything we want to include or do. We think about what we are trying to achieve in basic terms, we spend a bit of time sorting and discarding some of the initial ideas.

In terms of the art department, the character artists will start playing about with concepts, trying various main characters in the game, playing about with pushing the style a little, basically experimenting. The vehicle department will begin a first pass of every vehicle, the environment artists will lay out a road network and once we've all driven around on it for a bit will block in each city block roughly so we can start to see the skyline. The intention is that as soon as possible we have a very, very rough version of the game and then we begin to refine it. Like every other aspect of the game the artistic direction grows organically, we try stuff and things that work pull us in their direction and things that don't are changed.


Right at the start the ambient characters are blocked in, there is a first pass that gives us an initial version of them and as the style tightens and the artists become more confident with the tools we go over them again and again and tighten them up, add varieties and consistency. The main characters all wait for the script. We work from some initial biographies while the script is still in its early stages and then again push these further when the script evolves.

he story always comes a little later in the day. At the point when the characters are developed we tend to be working more from feel and a short biography. We know the kind of character the player is supposed to be and we know a little of his background but we still don't know what he is going to do and say. So in that sense we have to work with broad strokes. Niko's face looks like he's had a past, that he has done and seen things most people haven't and that this has affected him. That's a good basis to build on.
We found this on http://features.cgsociety.org/story_custom.php?story_id=4499
An interview on their first ideas of GTA 4 with Aaron -Art director of GTA


Adobe is to stop making software tools that allow Apple's iPhone and iPad to use its popular Flash technology.

The decision reverses an earlier pledge in which it said it would help get Flash working on the gadgets.

Flash is very widely used on the web and many sites use it to power animations, media players and other multimedia elements.

Despite this, Apple's products do not support Flash and it has made public statements criticising the technology.

http://news.bbc.co.uk/1/hi/technology/8616274.stm

Flash moves on to smart phones

By Jonathan Fildes
Technology reporter, BBC News

Smartphones

One of the most common technologies for watching video on a computer will soon be available for most smartphones.

Flash software is used to deliver around 75% of online video and is the key technology that underpins websites such as YouTube and Google Video.

Until now, many smartphones and netbooks have used a "light" version of the program, because of the limited processing power of the devices.

The new software is intended to work as well on a smartphone as a desktop PC.

Thursday, 22 April 2010

T1-12 looking at video games



1What was the first ever game you played?
2What games did you used to enjoy playing and what did you like about them?
3What games do you play now and what do you like about them?
4What consoles have you bought and why?
5Do you play games online? If yes, what games and where do you play them?

1
Luke Swann & Hev Oglesby
-Sonic the Hedgehog, Sega Mega Drive
-Chris Dye
Command & Conquer Pc
-Thea Field
Tomb Raider Playstation
2
Golden Axe, Streets Of RAAAAAAAAAAGE, Doom, Goldeneye, Legend of Zelda, All the Sonics, Casper, Medievil, Colin mcray rally, Abes Odyssey, Spyro 1-3, Crash Bandicoot, Crash Bash, CTR, Tekken, Command & Conquer, Tomb Raider, Street Fighter, Super Smash Bros, Mortal Kombat Worms Croc, Driver, Pokemon, Rayman, DOOM, Tarzan, Toy Story, THEY ARE AWESOME
3
LEFT 4 DEAD! 1 + 2 Its SWEET, TF2, FF ALL Of them but not 12, or 11. WE DISAGREE FROM NOW ON FIIIIIIIIIIIIGHT Devil May Cry, Dynasty Warriors, Battlefield, Halo 3, Splinter Cell Assassins Creed 1 and 2 not bloodlines. GOW!!!! Crisis Core NOM, kingdom hearts. Borderlands Need for speed, Portal, Medal of Honor, AVP,
4
Nes, Snes, Megadrive, N64, Playstation 1,2. PSP, DS, Xbox 360, Xbox, Gamecube, Wii, Gameboy advance, colour, original, SP, PC, MAC
5
Yes, xbox live, and all valve games cause they love their community.




sony
nintendo
sega
value
microsoft
bandai
bandai namco
spike
square enix
infintry ward
activision
ubisoft
rebellion
EA
MAXI
Namco
Capcom
Tecmo