Showing posts with label Jack Wilson. Show all posts
Showing posts with label Jack Wilson. Show all posts

Monday, 10 May 2010

Media Exam Questions 8 and 9

Media Exam Questions and our interpretations

Question 8 what are some of the significances proliferation in hardware and content of institutions and audiences?
Our interpretation: Advantages and Disadvantages of increase in hardware and content?
Advantages the positive of proliferation is that there is more choice for the consumer and could open the market to many different types of content and widening the market for more games and consoles.
Disadvantages are that there are so many products available that consumer struggle to understand what they want and what is best. This is what happened in the US in the 1980’s and the consumers stop buying video games. Products such as Mattel’s Intellivision, Coleco’s ColecoVision and Magnavox’s Odyssey 2


Question 9 Think about the ways in which your own experiences of interacting with the video games industry might illustrate wider patterns and trends of audience behavior; write some bullet points on your consumption of video games?
Our interpretation: Using yourself as a perfect example, write how a company could attract you to playing your games and if you don’t play games then how should they go about attract you as an individual

Me: I personally find trailers on the Internet and television to be the most effective in my case and also not being to revealing but leaving some mystery to the game makes me want to go and buy it either in a store or online.

Thursday, 6 May 2010

Onlive advantages and disadvantages


Advantages:
1. In theory alot cheaper
2. Its an original idea therefore if it picks up in the market then there are no competitors
3. As it is streamed there is no download time
4. The majority of people have computers and as they say it can be used on any type of computer it is open to a massive market
5. Can also cut out the retailer

Disadvantage:
1. To get the best out of the console you while need a good strong internet connection for the best gameplay
2.Subscription is $14.99 a month
3.Waiting list to access
4. Sales of other consoles may decrease and push them out of business
5. The whole console costs $299 in first year and $199 after that


Wednesday, 5 May 2010

GTA 4 gameplay

The game represents a very detailed virtual world. There is realistic non diagetic sound and details on even insignificant areas make the game appear life like. Adverts and websites included in the game are accessible either in the game or in the real world. Physics of cars and movement add to the ecological validity within the game although the health levels give people a chance to play as they want to. With the ability to break an entry to lock vehicles and hot wire them, the cultural diversity of the surrounding public and radio stations playing slightly well known songs of various genres make the game appeal to a wide range of gamers. even with the level of crime and damage players can do, there are laws and regulations that are carried out within the game.

Wednesday, 28 April 2010

we have chosen brain training for the ds a controversial game combining simple daily brain exercising to help your mind with a game we found this interesting.

Games developers

Zynga: Create games fr social networking sites such as facebook, and their games include Farmville and Mafia Wars.

Xbox Live Market Place - Braid - Single player or multiplayer high Definition interactive game playing with teh ability to go online and play with other live players.

Capcom - Distributor of electronic games machines. began in Japan in 1979 and is now worldwide.

SDK - The software which gives you the ability to create your own 'apps' on the iphone.

Wideload Games - Develop video games, linked with Disney Interactive Studios created in 2003.

Open Source - (OSS) gives the player the ability to change the game to enhance their gaming experience.

Monday, 26 April 2010

Red Dead Revolver Vs Red Dead Redemption

http://www.youtube.com/watch?v=N-exuahRl2g

Taken over by RockStar games from Capcom that dropped the project in 2002.

Vs.

http://www.youtube.com/watch?v=fqRaLfgeziY&feature=pyv&ad=4903265234&kw=red%20dead%20redemption%20trailer

5 years and 500 people to develop. Used motion capture to create realistic movement from animals as well as humans. Open world and free roaming sand box format. The player can chose how they play the game, good or bad, and will have a different out come as a result.

Development Team of GTA IV

GTA IV took a development team of 150 people to complete and consisted of everyone from Graphic desingers to Interior artists, in total there was 12 different types of artists to complete the job and this does not include graphic designers. Dan Houser wrote the game and he is also the co-founder of Rockstar Games. It cost $100 million to develop and make which made it the most expensive game to produce since Shenmue was made for the Dreamcast which cost $70 million to produce.