Showing posts with label Alice Trull. Show all posts
Showing posts with label Alice Trull. Show all posts

Thursday, 13 May 2010

Significances of Proliferation in hardware and content

to do

Write up of GTA4 Gaming session

The game shows a very detailed virtual world, with a realistic non diagetic sound track, it pays attention to even the most insignificant animated details of the city making it seem even more life like.
Advertisments and websites included in the game are accessible both in the game and in reality. Physics of cars and movement add to the ecological validity within the game although the health levels give people a chance to play as they want to. You have the ability to break and enter, to lock vehicles and hot wire them.
The cultural diversity of the surrounding public and radio stations playing well known songs of various genres allows a wide variety of gamers to relate to the game. Although gamers can commit criminal acts within the game, there are still laws and regulations within the game, with police on the chase at all times, this also adds to the realism of the game.

Thursday, 29 April 2010

write up of gaming sesh

Table Tennis - Xbox 360
1) The controls were simple due to most buttons making you hit the ball, with either spins, curls, low and high.
2) This game would appeal to families who enjoy more casual gaming to hardcore gaming, or people who are really big fans of the sport, but have no room for a tennis table.
3) The experience of the game isn't wide enough or fun enough to make me want to go back and play more.
4) There are ads on billboards on the side of the arena, a bit like you would get in a real sport event, also the characters are real people who are famous in the sport.

Red Dead Revolver - Xbox
1) The game was very easy to play, although the shooting was somewhat inaccurate. However the game had a good mix of platformer and shooter.
2) Due to the rating of the game and its violent nature, the game is aimed at adults, particuly those who enjoy watching western movies, due to the references throughout the game.
3) The levels were rather mundane and repetitive-walking down the same train for two levels got boring.
4) The game takes inspiration from early western films.


Midnight Club LA - Playstation 3
1) The speed and the amount of damage you can do to your car is over the top and over dramatic, however this is the kind of racing games that I find fun, track racing is dull, but mind blowing speed and over the top tricks are exciting.
2) This game is aimed more at people who like fast cars, but prefer messing about in their own sandbox world.
3) There were a lot of choices of car (Although we had no money to buy any), so you will go back to unlock more faster models later on.
4) The music playing out of the car radio is from real bands.

Grand Theft Auto Vice City - Playstation 2
1)Although their is a main story in GTA games, they never seem to draw me in, all i ever did and still do on GTA is open up the cheatbook and spawn as many vehicles and weapons i can untill the game becomes fun. However i like the freedom to do this and the world that is built for you to explore.
2) This game is aimed at adults, and adult gaming. However many younger children play this game and enjoy it much more just because of the amount of freedom and variety they get with it.
3) As i said in 1 only fun for me when using cheats.
4) The radio has real songs from bands of the 80's, and the adverts inbetween the songs mock real adverts to give the player a laugh.

Bully - Playstation 2

1) Very much like GTA but with a younger protagonist, and a very slightly more innocent story, as there are no guns or stealing vehicles this time, however beating the crap out of the nearest passer by is still perfectly acceptable.
2) This game is aimed for fans of the GTA series, and people who are too young to go oout and buy GTA but want the same experience, also for people who really don't like their school, playing it means you can pretend to get revenge on your own school. Just without the possibility of getting expelled.
3) The minigames, like button pressing sequences are a good way of adding variety into the game.
4) Billboards and radios simmilar to the way in GTA.

Definitions of marketing and press terms

Marketing
Marketing is the process in which companies determine what products or services may be of interest to customers, and the strategy to use in sales, communications and business development.

Viral marketing
Viral marketing and viral advertising refer to marketing techniques that use pre-existing social networks to produce increases in brand awareness or to achieve other marketing objectives through self-replicating viral processes, analogous to the spread of pathological and computer viruses.

Guerilla marketing
The concept of guerrilla marketing was invented as an unconventional system of promotions that relies on time, energy and imagination rather than a big marketing budget.

Specialist press
Specialist press is a term used for different companies who focus on certain 'specialist' areas of the market.

Mass media press
Mass media is a section of media designed to reach a large audience. The term was coined in the 1920s with the advent of nationwide radio networks, mass-circulation newspapers and magazines. However, some forms of mass media such as books and manuscripts had already been in use for centuries.

Wednesday, 28 April 2010

Alice in Wonderland Nintendo DS game


This is an example of synergy, The Alice in Wonderland film, released in the Winter of 2010 was a huge hit in countries all over the world, this kind of popularity makes this game a very desirable product. There is also an Alice in Wonderland for Wii, along with the DS version, alongside her endearing friends –Mad Hatter, March Hare, Cheshire Cat and White Rabbit – players aid Alice to defeat the Red Queen and Jabberwocky. It was internationally released on March the 5th 2010.
Game Play in Alice in Wonderland allows players to guide, protect and aid Alice as she journeys through the world of Underland while unraveling the game’s many twisted mysteries. Along the way, players call on a diverse and unique cast of characters such as the Mad Hatter and Cheshire Cat who each have their own abilities to help evade traps and solve challenging puzzles. The Mad Hatter can help Alice alter her perception of Underland and take advantage of optical illusions to open up places in the world the player alone would not have noticed. Meanwhile, the Cheshire Cat can use his ability to make himself and objects appear and disappear helping Alice through this strange world. Players must choose wisely when using each of the characters’ powers and combine the abilities to solve more complex puzzles.
It was developed by French studio Etranges Libellules based out of Lyon, France and founded in 1994. They also developed The Legend of Spyro: Dawn of the Dragon, Arthur and the Invisibles and Asterix & Obelix XXL. With the soundtrack being composed by veteran video game music composer Richard Jacques. It was published by Disney Interactive studios.
Craig Relyea, the Senior Vice President of Global Marketing for Disney Interactive Studios, had this to say: “These games fully capture the magnificent and whimsical world of Underland while experiencing key moments from the film. More than just a retelling of the movie, Alice in Wonderland introduces fans to an entirely new style of innovative gameplay designed to challenge the puzzle solving skills of older players while making the adventures accessible and enjoyable for the younger crowd. Innovative gameplay and distinct artistic styles on each platform gives players a range of unique and engaging experiences.”


Research :)

Zynga

Zynga is a casual game developer located in San Francisco, California, United States. The company develops browser-based games that work both stand-alone and as application widgets on social networking websites such as Facebook and MySpace.

Capcom

Capcom Co., Ltd is an international developer and publisher of video games headquartered in Osaka, Japan. It was founded in 1979 as Japan Capsule Computers, a company devoted to the manufacturing and distribution of electronic game machines.

X Box Live Marketplace

The Xbox Live Marketplace (XBLM) is a virtual market designed for Microsoft's Xbox 360 console that allows Xbox Live members to download purchased or promotional content. The service offers movie and game trailers, Video Store, game demos, Xbox Live Arcade games, Xbox Live Indie Games (Previously Community Games), Games on Demand (Xbox 360 and Xbox Originals), downloadable content such as map packs, gamer pictures, and Xbox 360 Dashboard themes.

BRAID
Braid is a platform and puzzle video game developed by independent software developer Jonathan Blow. The game was released on August 6, 2008 for the Xbox 360's Xbox Live Arcade service.

Ipod developer Program

Apple offers many resources for developers. All components including hardware, the operating systems, and the developer tools are designed by one company, and they’re all designed to work together seamlessly, this creates an easier, more intuitive experience so developers can focus on making great applications.

SDR

An SDR, meaning a Special Drawing Right is the monetary unit of the reserve assets of the International Monetary Fund (IMF).

Wideload games

Wideload Games, an American game developer, is located in Chicago, Illinois. Founded in 2003 by Alexander Seropian (the co-founder of Bungie and head behind the games Halo: Combat Evolved, Myth, and Marathon) and 6 other former Bungie Studios employees 3 years after Bungie's acquisition by Microsoft Corporation.

Open Source

Open source describes practices in production and development that promote access to the end product's source materials. Some consider open source a philosophy, others consider it a pragmatic methodology. Before the term open source became widely adopted, developers and producers used a variety of phrases to describe the concept; open source gained hold with the rise of the Internet, and the attendant need for massive retooling of the computing source code.